


The same rule is applied in Unranked Matchmaking. Players may pick any hero as long as another player has not already chosen it. The following game modes are also available in unraked matchmaking, though different rules may applied. After each match, player's matchmaking rating (MMR) will increase or decrease based on the game result. Ranked matchmaking is unlocked after the player has played 100 hours of unranked games. (The player can only repick if they directly choose a hero.) When random is selected, the player cannot repick a different hero. Random chooses from the pool of 12 daily bonus heroes. Randoming a daily bonus hero grants a free Faerie Fire and the 2 Enchanted Mangoes.Choosing a daily bonus hero grants 2 free Enchanted Mangoes.Bonus items are granted depending on how the hero was chosen: Players may also swap heroes with team mates after picking, during the time before lane creeps spawn.Įvery day 12 heroes are randomly selected. In Green Planet terraforming can slowly reduce and eventually eliminate the Martian disasters but also create new ones.A match can only have one style of Hero Picking. Alternatively their effects can be lessened by the Easy Maintenance Rule.ĭisasters lower the Sanity of all Colonists, particularly if their Dome does not have a Security Station. They can also be eliminated completely via the No Disasters Game Rule or increased to maximum all across Mars by their respective Game Rules.

Six sensors are needed for max warning time.ĭisasters range in likelihood depending on the colony coordinates. Up to maximum of 3 Sols (+- disaster settings) warning in advance. Sensor Towers and RC Seekers extend any advanced warnings for disasters. Every now and then however, extremes will appear that will test the resilience of the colony on a much higher level. Mars is a harsh environment and human life is only made possible due to incredibly durable structures - designed specifically to resist it. This article has been verified for the current version (Evans) of the game.
